Underwater filming

topic posted Sun, July 29, 2007 - 1:26 PM by  Edward
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Any tips and tricks on underwater shooting? We plan to build models, probably out of cement or some other waterproof substance, and sink them to the bottom of a pool the floor of which has been silted and sanded. Electronic lighting effects will probably be DC battery packs, waterproofed and sealed.

Anything I ought to be watching out for?
posted by:
Edward
  • Re: Underwater filming

    Sun, July 29, 2007 - 8:45 PM
    You so crazy!

    I was just watching some "Ultraman" eps recently, and all "underwater" sequences were done on dry sets, with subs hanging from wires, and a shimmering blue light wash.

    But have fun with that. I hope you get good results.
    • Re: Underwater filming

      Sun, July 29, 2007 - 9:36 PM
      Yes, probably very crazy.

      I've done a little underwater shooting for another short and I have an underwater bag for my MiniDV camera (an older camera).

      The fella putting together the model is actually pretty excited about putting together the miniatures and making them not-waterproof, but irrelevant-to-flooding. Looks like we'll have working electronics in the submarine, too.

      Trying to figure out some options for making underwater miniature buildings. They may be underwater for hours and hours, so they will flood, and obviously, water soluble is a bad idea. 8)

      Any ideas?
      • Re: Underwater filming

        Mon, July 30, 2007 - 9:34 PM
        I'd use plastic. Maybe recycle various model kits, which is a time-honored tradition for making sci-fi models. You might look at model train kits for pre-made building shapes. To light the buildings, you can hot glue LEDs into them (LED are waterproof and don't heat up), then make sure that the wiring is all sealed against electricity leaks (again, more hot glue everywhere). Plastic bottles could also make good building shapes, and the cut-off bottoms would look very sci-fi -- assuming that's what you're going for. Random plastic objects in general (thrift shopping would be good), like old toys, appliances, food containers, and knick-knacks can be repurposed for architecture.

        When do I get to see some of your movies?
        • Re: Underwater filming

          Mon, July 30, 2007 - 11:42 PM
          These are ancient buildings, sunken beneath the sea for thousands of years. It'll be interesting.

          I have two DVDs commercially available already... ;)
          www.guerrilla-productions.org/

          But the new ones that we've done since the Cosmic Horror Fun-Pak and the new ones planned (such as this underwater one) are really, really neat!
      • Re: Underwater filming

        Sun, August 26, 2007 - 10:17 AM
        Underwater is one of the things that is fairly easy to simulate using 3D applications. Volumetric lighting and bubble particle systems are fairly standard in most applications.

        I guess it depends on your shots and the need for specific buildings or architecture.

        Ruins are afordable and abundantly available.
        www.daz3d.com/i.x/search/...06bbcce3a7b/
        • Re: Underwater filming

          Tue, October 23, 2007 - 10:51 AM
          Yeah, I've seen a lot of this and maybe if I fiddle enough with what I can find, I'll be able to make do.

          The trouble is that everything I see on a low budget (which is us) that's simulated in a 3D environment LOOKS like a 3D environment. It just doesn't look real.

          We may go 3D, but that technology really isn't in our roster, whereas we have underwater gear and certified divers, and really good model-builders.